Severin Wille
ux@severinwille.com
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DESIGN LEADER
Product & Experience Innovation, Global Team Leader

I build the first version of things that don't exist yet—and the teams that make them possible.
25+ years creating pioneering workflows and interactions: touch interfaces before iPhone, early WebGL 3D collaboration (2014), consumer 3D printing ecosystems, and design systems that became industry standards. I see patterns others miss, lead through ambiguity, and create environments where innovation thrives. Now focused on spatial computing, AI, and the intersection of technology and human transformation.

Core Skills & Competencies

Leadership & Strategy:

Product & Experience Strategy | Design Leadership | Team Scaling | Cross-Functional Collaboration | Digital Transformation | Human-Centered Innovation

Design & Execution:

UX & UI Design | Prototyping & Wireframing | User Research & Testing | Multi-Platform Experiences | Design Systems | Visual Identity

Technology & Tools:

Figma | Sketch | Adobe CC | Miro | Notion | AI & Emerging Tech Integration | Agile, Scrum, Lean UX

Industry Experience:

Entertainment & Media | XR/AR/VR & Visualization | Consumer Products | B2B SaaS & SMB Platforms | FinTech & Financial Services | Healthcare | Manufacturing | Travel & Hospitality | Automotive


  Experience

Founder
PRISMAGIC XR • 2024 – now
Mission: Building an immersive VR application that teaches energy healing and wellness techniques through gamified, transformative experiences.

  • Designing novel interaction paradigms combining spatial computing, behavioral science, and narrative systems.
  • Conducting user research to validate emotional resonance and learning outcomes.
  • Prototyping in Blender and Unreal Engine to test immersive mechanics and transformative workflows

Design Lead
WILLFLOW • 2020 – now
Focus: Driving design-led transformation and innovation across SaaS, enterprise, and emerging tech domains.

  • Designed AR/VR experiences and multi-platform UX systems for Architectural Ideation application.
  • Integrated AI tools into design workflows, enhance ideation, and reduce design cycles by 20%.
  • Designed information architecture for multiple client applications.

VP, Product Design
RANGLE.IO • 2021 – 2023
Impact: Rebuilt a fragmented design team from the ground up, scaling from 3 to 15 designers in 6 months while establishing practice standards for a digital transformation consultancy serving SMB & enterprise clients.

  • Hired 12 designers and established rituals (work-sharing, critique structures, cross-project collaboration) that transformed a demoralized team into a high-performing, collaborative unit.
  • Created Radius, a Design System Toolkit, reducing project onboarding time by 30% and unifying quality across client engagements.
  • Integrated AI prototyping tools, accelerating design iteration and decision confidence.
  • Partnered with engineering and product leadership to break down silos and align design with business outcomes.
  • Authored design playbooks and led workshops that scaled customer-centered practices across the organization.

Sr. Experience Design Manager
AUTODESK • 2006 – 2020
Impact: Unified product experiences across complex 3D tools, growing adoption and elevating design maturity.

Fusion 360 Manufacture • 2018 – 2020

  • Led UX strategy for manufacturing workflows, growing active user base by 30K+ through improved onboarding and workflow clarity.
  • Drove NPS improvements through iterative user research and design refinement.
  • Mentored global design teams, increasing engagement scores by 18% through inclusive leadership practices.

Digital Manufacturing, Additive, Production, Factory • 2016 – 2018

  • Developed and executed a cohesive UX strategy across multiple product lines, unifying design efforts with engineering and product teams.
  • Built and mentored a globally distributed and multi-functional UX team (UX design, graphic design, user research & content), enabling seamless user experiences across manufacturing workflows.

3D Printing / Project Spark / Print Studio • 2015

Led UX for Autodesk's first consumer 3D printing ecosystem from concept to market.
  • Established 3D printing lab with multiple printers and materials, enabling rapid prototyping and deep user empathy that shaped product direction .
  • Designed end-to-end workflows from 3D model to physical print, reducing failure rates and user frustration through iterative testing
  • Created internal engagement through scanning/printing employee figurines at conferences, building organizational enthusiasm for the technology
  • Developed vision for manufacturing integration

Principal UX Designer - Team Lead
AUTODESK (formerly ALIAS & ALIAS|WAVEFRONT) • 2003 - 2014

Autodesk 360 / LMV (Large Model Viewer) • 2013 – 2014

  • Created WebGL-based 2D and 3D viewing platform, enabling browser-based collaboration on 3D data - one of the first industry solutions for cloud-based 3D review.
  • Designed unified navigation and viewing experience for mobile and web platforms.

A360 Mobile app • 2013

  • Led UX design for iOS and Android collaboration tools, enabling mobile 3D review workflows.

Autodesk Opticore Studio • 2012

  • Modernized visualization capabilities and trained 10+ year Audi visualization veterans, enabling 30% faster workflows with higher visual quality through two-day workshop.

Autodesk Showcase • 2003 – 2012

  • Led product design as experience design manager for high-end visualization tool serving automotive industry.
  • Integrated hardware and software rendering technologies, significantly reducing setup time for interactive visualizations.

Interaction Designer
ALIAS (formerly ALIAS|WAVEFRONT) • 1995 – 2002
Designed user interfaces and interaction paradigms for industry-leading 3D animation and design tools, establishing visual languages and workflows that became industry standards.

PortfolioWall • 2000 – 2002

  • Led product design, management, and production for touch-based design review tool - pioneering touch interactions before iPhone.

Maya • 1998 – 2000

  • Redesigned Maya's embedded scripting language (MEL), unifying syntax across entire codebase despite resistance from 50+ engineers - enabling studios to customize workflows and contributing to Maya becoming market leader.
  • Contributed to work recognized with Academy Award of Merit (Oscar) for Maya's technical contribution to entertainment industry (2002).

Alias Studio Tools • 1995 – 1998

  • Created unified visual language of 600+ icons rendered as 3D scenes, establishing scalable visual system still used today and copied by competitors.
  • Designed UI elements and interaction patterns for automotive surfacing software - Collaborated with customers and development teams to improve rendering workflows and visual quality.

  EDUCATION

  • Bachelor’s in Industrial Design - Art Center College of Design

  PROFESSIONAL DEVELOPMENT

  • DesignOps & Organization Design (Peter Merholz)
  • Practical Product Management (Pragmatic Marketing)
  • Business Leadership Experience (Autodesk)
  • Situational Leadership (Ken Blanchard Companies)
  • ADP List Mentoring (Ongoing)

  AWARDS

  • Oscar, Academy Award of Merit for Maya’s contributions to the entertainment industry
  • Patent: Digital French Curves (Alias Research)

  LANGUAGES

  • Multilingual communication - English, German, French
  • Fluent in Design, Engineering, Business & Science Contexts – skilled in cross-cultural leadership & influence.